Index of ftp://104.33.44.62/Space/Handoru/Game Development/Game Engine and Game Design/Game Engine Programming
Parent Directory
3D Game Engine Architecture - Engineering Real Time Applications with Wild Magic - David H. Eberl.pdf
6.24Mb
June 29 2010 at 18:16
3D Game Engine Design - David H. Eberly.pdf
74.48Mb
June 29 2010 at 17:28
3D Game Engine Programming - Stefan Zerbst and Oliver Duvel.pdf
265.16Mb
June 29 2010 at 18:16
Algorithms And Networking For Computer Games - Jouni Smed, Harri Hakonen.pdf
2.81Mb
June 29 2010 at 17:08
Beginning C# Game Programming.pdf
4.74Mb
June 29 2010 at 17:08
Beginning Game Audio Programming - Mason McCuskey.chm
7.08Mb
June 29 2010 at 17:08
Beginning Game Programming.pdf
8.76Mb
June 29 2010 at 17:07
Collision Detection in Interactive 3D Environments.pdf
11.94Mb
June 29 2010 at 17:44
Core Techniques and Algorithms in Game Programming - Daniel Sanchez-Crespo Dalmau.pdf
10.99Mb
June 29 2010 at 18:12
Data Structure For Game Programmers - Ron Penton and Andre Lamothe.pdf
19.61Mb
June 29 2010 at 18:14
Fundamentals of Audio and Video Programming for Games - Peter Turcan and Mike Wasson.chm
17.67Mb
June 29 2010 at 17:49
Game Engine Source Codes
0.00b
August 2 2014 at 07:18
How GPUs Work - David Lubeke.pdf
85.08Kb
June 29 2010 at 17:24
Maths and Physics
0.00b
August 2 2014 at 07:18
Polygon collision.rar
3.26Mb
June 29 2010 at 18:03